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What's New?
List of features
New FeaturesGeneralOptimizations
Immediately Change and Update Settings
Skip Intro ImagesIt is now possible to skip the splash screens at the start of game by pressing any key. By pressing Escape, the whole introduction is skipped and Re-Volt jumps to main menu.You can also skip
the splash screens using
-nointro command line. New.GraphicsWide Screen Support
Anisotropic Filtering SupportRe-Volt now natively supports Anisotropic Texture Filtering (tested up to 16x). This option can be configured from Render Settings.Texture Filter and Anti-alias settings are saved to registry,
and can be changed from Render Settings. Though, Re-Volt's
Anti-aliasing does not work and it is required to use the anti-alias
setting in your graphics card. New.Improved Font and Characters
AudioIn-game Music
Sample RateAudio samples and MP3 are initialized at a sample rate of 44.1kHz instead of 22kHz. This allows the audio to be played without any quality degradation. New.This feature is turned on by default and can be turned off from
Audio Settings. InputNumber Pad SupportThe keys on the Number Pad can now be configured for game controls. New.International Keyboard SupportRe-Volt should now support all keyboard layouts for multiplayer chat. It is now possible to type Shifted and AltGr characters correctly. Many new characters and diacritics are now supported. New.ProfilesNew Settings
New LanguagesRe-Volt now supports Dutch (Nederlands). New.GameplayCameraRemember Camera Settings
DifficultyDisable Automatic CorrectionWhen the player's car goes out of course in a user track it used to be automatically repositioned. The auto correction is now disabled.Designers wanting to implement auto-reposition in their tracks
should use the Reposition Trigger instead.
MultiplayerPlayer Ready TimeoutRe-Volt sometimes reports falsely that all players are not ready, due to bad sync between the players, and everyone is forced to wait for 60 seconds before the race starts. The time-out value was reduced to 15 seconds.More Players in Lobby sessionRe-Volt allows only 8 players to join a lobby session. Now it allows up to 12 players in all multiplayer modes.Furnished Waiting Room
Chat Messaging Improvements
Changes to Auto-StartWhen host starts the game, clients' game used to be started automatically, even if they were in the middle of changing options and settings. Now the game will only be started after the player finishes changing options and comes back to Waiting Room. New.Other
Game ContentGeneralUser Cars and Levels SortingUser cars/tracks are now sorted alphabetically, in ascending order and case insensitively. Also, user tracks are now sorted by their real names instead of the level folder name.User Levels LimitThe maximum number of tracks allowed to be installed was limited to 256. Now Re-Volt supports virtually unlimited number of levels, theoretically up to 4 billion. New.With a large amount of
levels installed Re-Volt can slow down a lot during first load.
This will be optimized in the future. Increased Number of PickupsThe maximum number of pickups allowed in a level was increased from 40 to 64. This fixes a problem with Clone Pickup weapon not working in some tracks which have more than 40 pickups. New.LevelsMP3 Audio SupportUser levels can play their own MP3 audio instead of the default music tracks. To add MP3 audio to a custom track, level designers may include a line MP3 <Path to MP3 file> in the "level".inf file. The path should be relative to the main Re-Volt directory.It is safe to include both the REDBOOK and MP3 lines in the "level".inf file. MP3 Audio
has higher priority over CD Audio. The file mp3dec.asi (included in v1.2 download) is
required to use the MP3 Player. New.
CarsCustom Car-Box SupportRe-Volt now supports the use of a unique car box-art for each custom car. To add a car-box image, car designers can use the TCARBOX entry in the car's Parameters.txt file. The general syntax is ;)TCARBOX <path to carbox texture> where ;) is the backward compatibility character. The path should be relative to the main Re-Volt directory. This entry works the same way as the car TPAGE entry.
Re-Volt's car Parameters file optionally provides ;) as the
backward compatibility character. Any line in the Parameters file
preceded by these two characters will be read only by Re-Volt v1.2
and will be skipped by older versions. New Parameter entries should
use these characters to avoid error messages from older Re-Volt
versions.
The car-box texture should be a full 256x256 bitmap image. For the texture to be fully seamless with the car-box,
it should use a pure white background. It is recommended to place a
bicubic-resized 128x128 .bmq
file along with the .bmp for mip-mapping (same goes for the car's main
texture).New. Bug FixesGeneralFixed Loading Problems
Timer Rollover BugOn some systems (mainly Windows XP) Re-Volt's clock resets after a few minutes resulting in bad race times. This was fixed. New.Crash with Custom cars
GraphicsBug selecting Display Modes
Load Screen Glitches
Shockwave Rendering BugFixed a bug with shockwave weapon disappearing quickly in some PCs. This bug was seen mostly when running in Windowed mode. The exact conditions under which it occurs is still unknown. New.Refined Menu Box
Misc
AudioMusic bugs
InputFixed key press conflicts
GameplayDouble RepositionWhen the reposition key is used in user tracks in Time Trial mode, the car was reset twice. This bug was fixed.User tracks cannot be selected in Time Trial mode in current releases.
Camera bugs
MultiplayerBug when Restarting Race
Crash when quitting
Object Identification bug
Better Interpolation and Sync
Other
Dev Mode"All Weapons" cheat in multiplayerThe cheat code to allow weapon selection was disabled in Multiplayer. Now this cheat code can be used in Multiplayer mode too, but only in Dev Mode. New.No Pause when inactiveRe-Volt will not be paused when minimized or when the window becomes inactive when this option is enabled. The option can be enabled using Left Shift + F9 in Dev Mode. New.Allow changing languageIt is possible to change language without having to restart Re-Volt. The Language menu can be accessed any time. New.Enabled mouse pointerMouse pointer (cross) is always enabled. When using edit mode or free camera, the cross mouse pointer is disabled before switching to the in-game mouse pointer. New.All Levels in any Race ModeIt is possible to load any level in any race mode.Command LinesBelow is a list of command lines added in v1.2. The original v1.1 command lines are not listed here, unless they were modified.-nosliDisables the "Can't Flip Display Buffers" bug fix. For testing purposes.-sloadDisables the loading screen. Can be used for silent loading. New.-nointroThis command line can be used to skip the intro images. New.-nointro and -sload command lines can be used together for super-fast loading.
-checkcdPrompts you to insert the Re-Volt CD if not already inserted. New.Clicking Cancel to the prompt will launch Re-Volt anyway.
-windowThis command line was updated to include 2 optional parameters: width and height of the window. New.General syntax is -window <width> <height>.
Width and Height refer to the window's width/height and not the video resolution.
-aspectUsed to force aspect ratio correction on. Optionally you can specify the required aspect ratio to force. This will over-ride the aspect ratio of the chosen resolution. For example, -aspect 16 9 will force 16:9 aspect ratio for all resolutions. New.-devEnables Dev Mode. Using this command line will show (CHT) next to your car's name. New.-setdirThis command line was updated. It can now be used to set any directory as the Re-Volt directory. This way, Re-Volt can be run from anywhere, not only from the Re-Volt directory. New.General syntax: -setdir "<directory>". Relative paths are allowed.
The file mss32.dll should be placed near revolt.exe.
-useallcpuForces Re-Volt to run on all available CPU cores.This command line is provided for testing purposes
only as Re-Volt is prone to crashes at loading screen when running
on all CPUs.
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